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The Loose Endz found a creature trapped in some webs and fought some terrifying creatures saving them. They then started to examine their surroundings.
The Loose Endz have trecked off into the jungle searching for the Evil Ones, they defeated a headless giant with a mouth where it’s neck should be. While taking a rest in its lair they each had strange dreams, when they woke they heard cries for help
Rested and slightly re-equipped the Loose Endz have taken a recon job for the Yuan-ti that showed them great hospitality. They are to do recon on the “evil ones” and report back.
The Loose Endz have found Aetheryl, yet still don’t know where they, their stuff, or Khepri are. Befriended by a Yuan-Ti named Zzzack, they are brought to his town to figure out their next move.
While managing to evade the ones that were chasing them through the jungle the Loose Endz have lost Aetheryl. Meanwhile, Aetheryl has made a new friend.
Awakening from the crash of the Argus Flame the Loose Endz found themselves prisoners with all of their gear missing. They were sent out into the unknown jungle with someone, or something, chasing them.
For many months the Argus Flame had traveled the skies across the Great Plains. The Jordan had give the heroes the task: Find out what’s on the other side. As they finally approached the barrier a spell storm attacked the ship and then the Argus Flame crashed through a magical barrier at the edge of the Plains. As the heroes fell their world went black.
Set starting two years after the battle of Yavin, join the crew of the Daring Escape as they travel the galaxy dodging pirates, swindling the Hutts, learning about themselves, and generally trying not to get blown up. This homebrew Star Wars RPG issues the Fantasy Flight Games Edge of the Empire, Age of Rebellion, and Force and Destiny systems. It uses the Star Wars canon as a backdrop and some of the Characters and setting come into the game as cameos.
With the help of a new friend and crew member, and a crazy feat of combat training by Scrapper, the crew have managed to escape Gideon’s ship back to their own. They still have to get away from the pirate.
We would love to get your feedback! Please leave us your comments!
Set starting two years after the battle of Yavin, join the crew of the Daring Escape as they travel the galaxy dodging pirates, swindling the Hutts, learning about themselves, and generally trying not to get blown up. This homebrew Star Wars RPG issues the Fantasy Flight Games Edge of the Empire, Age of Rebellion, and Force and Destiny systems. It uses the Star Wars canon as a backdrop and some of the Characters and setting come into the game as cameos.
The Daring Escape has been captured by pirates, the same pirate they met on one of their first jobs. They escaped him then by a fluke they call the Dewie maneuver. This time it didn’t work and Captain Gideon has them locked up in cages.
We would love to get your feedback! Please leave us your comments!
Set starting two years after the battle of Yavin, join the crew of the Daring Escape as they travel the galaxy dodging pirates, swindling the Hutts, learning about themselves, and generally trying not to get blown up. This homebrew Star Wars RPG issues the Fantasy Flight Games Edge of the Empire, Age of Rebellion, and Force and Destiny systems. It uses the Star Wars canon as a backdrop and some of the Characters and setting come into the game as cameos.
The Crew of the Daring Escape are back as they go to assist a ship that was in distress, except are suspicious of the pirates in Hutt space that have tricked them like that before.
We would love to get your feedback! Please leave us your comments!
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